Beamforming
A uniform linear microphone array sees one or more far-field sound sources. Three direction-of-arrival estimators — Bartlett, MVDR, and MUSIC — share the same data and disagree about where the sources are. Drag sources, change the geometry, and watch them argue.
Scene · drag the sources
Array geometry
Wavefront · what each element sees
Time × element
Each row is one element. The wave from an off-broadside source hits the elements at staggered times — that tilt across rows is what the algorithms read. When d > λ/2 the tilt aliases, which is the same fact as a grating lobe.
Spatial spectrum
Power vs. angle
Bartlett (delay-and-sum)
MVDR (Capon)
MUSIC
True DOA
Array geometry
Elements8
Element spacing4.3 cm
Source frequency4.0 kHz
Wavelength λ8.6 cm
d / λ0.50
Aperture30.1 cm
Rayleigh limit16.4°
Grating lobesnone
Signals & noise
SNR per source10 dB
Snapshots200
Sources drag in scene, or use sliders
Teaching presets
All three estimators receive the same snapshots from the same noisy array — the only differences below are in the math each one applies.